RAID: Shadow Legends has a lot of positive effects (called “buffs”) that can be used or applied on a Champion, teammate or enemy targets as well as lots of negative effects (called “debuffs”). Knowing what which buff or which debuff does and and when, will help you build a team to tackle the current battle you are facing.
Buffs
A buff is the common name given to any positive effect applied on a target in a RPG (Role-Playing Game). In RAID: Shadow Legends, buffs will always be represented inside a blue square. Each buff has a specific icon helping you identify the buff applied.
Debuff
A debuff is the common name given to any negative effect applied on a target in a RPG. In RAID: Shadow Legends, buffs will always be represented inside a red square. Each debuff has a specific icon helping you identify the debuff applied.
Minotaur
Some buffs and debuffs are only available during the fight against the Minotaur. They mostly act as huge damage multipliers, both for him and for you.
Type: Buff | |
Name: Ally Protection 25% | |
![]() | What it does: The Caster Champion takes 25% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage. |
Comments: None | |
Type: Buff | |
Name: Ally Protection 50% | |
![]() | What it does: The Caster Champion takes 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage. |
Comments: None | |
Type: Buff | |
Name: Block Damage | |
![]() | What it does: Makes the Champion immune to all forms of damage. |
Comments: None | |
Type: Buff | |
Name: Block Debuffs | |
![]() | What it does: While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal. |
Comments: None | |
Type: Buff | |
Name: Continuous Heal 15% | |
![]() | What it does: Heals the target Champion by 15% of their MAX HP at the beginning of their Turn. |
Comments: None | |
Type: Buff | |
Name: Continuous Heal 7.5% | |
![]() | What it does: Heals the target Champion by 7.5% of their MAX HP at the beginning of their Turn. |
Comments: None | |
Type: Buff | |
Name: Counterattack | |
![]() | What it does: When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn. |
Comments: None | |
Type: Buff | |
Name: Increase ATK 25% | |
![]() | What it does: Increases the Champion?s Battle ATK (current ATK value, all other effects taken into account) by 25% |
Comments: None | |
Type: Buff | |
Name: Increase ATK 50% | |
![]() | What it does: Increases the Champion's Battle ATK (current ATK value, all other effects taken into account) by 50% |
Comments: None | |
Type: Buff | |
Name: Increase Crit. Rate 15% | |
![]() | What it does: Increases the Champion's C.RATE by 15% |
Comments: None | |
Type: Buff | |
Name: Increase Crit. Rate 30% | |
![]() | What it does: Increases the Champion's C.RATE by 30% |
Comments: None | |
Type: Buff | |
Name: Increase DEF 30% | |
![]() | What it does: Increases the Champion's Battle DEF by 30% |
Comments: None | |
Type: Buff | |
Name: Increase DEF 60% | |
![]() | What it does: Increases the Champion's Battle DEF by 60% |
Comments: None | |
Type: Buff | |
Name: Increase SPD 15% | |
![]() | What it does: Increases the Champion's Battle SPD by 15% |
Comments: None | |
Type: Buff | |
Name: Increase SPD 30% | |
![]() | What it does: Increases the Champion's Battle SPD by 30% |
Comments: None | |
Type: Buff | |
Name: Reflect Damage 15% | |
![]() | What it does: Any Champion attack a target with this buff will sustain 15% of the damage they inflicted with the attack. |
Comments: None | |
Type: Buff | |
Name: Reflect Damage 30% | |
![]() | What it does: Any Champion attack a target with this buff will sustain 30% of the damage they inflicted with the attack. |
Comments: None | |
Type: Buff | |
Name: Revive on Death | |
![]() | What it does: If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter. |
Comments: None | |
Type: Buff | |
Name: Shield | |
![]() | What it does: The Champion's HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it. |
Comments: None | |
Type: Buff | |
Name: Unkillable | |
![]() | What it does: The Champion with this buff cannot fall below 1 HP for the entirety of its duration. |
Comments: None | |
Type: Debuff | |
Name: Block Buffs | |
![]() | What it does: All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect. |
Comments: None | |
Type: Debuff | |
Name: Block Cooldown Skills | |
![]() | What it does: Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal. |
Comments: None | |
Type: Debuff | |
Name: Bomb | |
![]() | What it does: When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description. |
Comments: None | |
Type: Debuff | |
Name: Decrease ACC 25% | |
![]() | What it does: Reduces the Champion's Battle ACC by 25%. |
Comments: None | |
Type: Debuff | |
Name: Decrease ACC 50% | |
![]() | What it does: Reduces the Champion's Battle ACC by 50%. |
Comments: None | |
Type: Debuff | |
Name: Decrease ATK 25% | |
![]() | What it does: Reduces the Champion's Battle ATK by 25%. |
Comments: None | |
Type: Debuff | |
Name: Decrease ATK 50% | |
![]() | What it does: Reduces the Champion's Battle ATK by 50%. |
Comments: None | |
Type: Debuff | |
Name: Decrease DEF 30% | |
![]() | What it does: Reduces the Champion's Battle DEF by 30%. |
Comments: None | |
Type: Debuff | |
Name: Decrease DEF 60% | |
![]() | What it does: Reduces the Champion's Battle DEF by 60%. |
Comments: None | |
Type: Debuff | |
Name: Decrease SPD 15% | |
![]() | What it does: Reduces the Champion's Battle SPD by 15%. |
Comments: None | |
Type: Debuff | |
Name: Decrease SPD 30% | |
![]() | What it does: Reduces the Champion's Battle SPD by 30%. |
Comments: None | |
Type: Debuff | |
Name: Freeze | |
![]() | What it does: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage. |
Comments: None | |
Type: Debuff | |
Name: Heal Reduction | |
![]() | What it does: Any healing received by the Champion with this debuff is reduced by 50%. |
Comments: None | |
Type: Debuff | |
Name: Heal Reduction | |
![]() | What it does: Any healing received by the Champion with this debuff is reduced by 100%. |
Comments: None | |
Type: Debuff | |
Name: HP Burn | |
![]() | What it does: While the debuff is active and at the start of the affected Champion's turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage. This debuff is often looked for to increase Clan boss damage. Indeed, it has a lot of HP, hence damages based on MAX HP are insane for this fight. |
Comments: None | |
Type: Debuff | |
Name: Leech | |
![]() | What it does: Any Champion that attacks a Champion with this debuff heals for 10% of inflicted damage. |
Comments: None | |
Type: Debuff | |
Name: Poison | |
![]() | What it does: Damages the target Champion by 2.5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target?s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. This is one the other debuffs that is often looked for to perform in the Clan boss encounter. Reasons are the same than the [HP Burn](#debuff-hp-burn) one: it has lots of HP. |
Comments: None | |
Type: Debuff | |
Name: Poison | |
![]() | What it does: Damages the target Champion by 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target?s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. This is one the other debuffs that is often looked for to perform in the Clan boss encounter. Reasons are the same than the [HP Burn](#debuff-hp-burn) one: it has lots of HP. |
Comments: None | |
Type: Debuff | |
Name: Poison Sensitivity 25% | |
![]() | What it does: Increases Poison damage taken by the recipient by 25% |
Comments: None | |
Type: Debuff | |
Name: Poison Sensitivity 50% | |
![]() | What it does: Increases Poison damage taken by the recipient by 50% |
Comments: None | |
Type: Debuff | |
Name: Provoke | |
![]() | What it does: The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill. |
Comments: None | |
Type: Debuff | |
Name: Sleep | |
![]() | What it does: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep]. |
Comments: None | |
Type: Debuff | |
Name: Stun | |
![]() | What it does: The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active. |
Comments: None | |
Type: Debuff | |
Name: Weaken 15% | |
![]() | What it does: Increases damage received by the Target Champion by 15%. |
Comments: None | |
Type: Debuff | |
Name: Weaken 25% | |
![]() | What it does: Increases damage received by the Target Champion by 25%. |
Comments: None | |
Type: Minotaur Applied | |
Name: Minotaur Buff: Rage | |
![]() | What it does: While active, this buff increases the damage the Minotaur deals by 400%. If the Minotaur is under this buff, you should try to prevent direct hits as much as possible. |
Comments: None | |
Type: Minotaur Applied | |
Name: Minotaur Debuff: Dazed | |
![]() | What it does: While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased. This is the "key" moment of the Minotaur fight: use all your cooldowns during this turn, and make sure you attack him hard! |
Comments: None | |
Type: Minotaur Applied | |
Name: Minotaur Debuff: Hex | |
![]() | What it does: Minotaur's [Tremor Stomp] Skill deals double damage to Champions with this debuff. Paired with the "Rage" buff he has during the fight, this leads to a 800% damage multiplier for the Minotaur. |
Comments: None | |